Raiding and Robbery


Both raiding and robbery is for driving story, not to gain a mechanical in-game reward (like items or a new car). Keep this in mind when deciding if you want to raid or rob someone, as you will be expected to explain how your action helped to drive the story.

Robbery

The main purpose of robbery on Wasteland is to generate RP, not to gain loot. When stealing from a player or group of players, you may take one item (such as one gun, one box of ammunition, one propane tank, one full can of gasoline, etc) from each player, as long as that single item does not exceed the value of 300 coins. Alternatively, you can take up to 15 food items or 300 coins.

Players you rob are allowed to give you more than the above-mentioned limits if they choose to do so. You cannot pressure or encourage them to give more - it is their choice.

Stealing a vehicle during a robbery is allowed for temporary usage, such as fleeing the scene. All the rules from "Stealing a vehicle" apply here as well.

Stealing a vehicle

Vehicles may not be stolen with the intent to keep, unless the owner chooses to have it stolen. However, they may be stolen to generate RP.

Any stolen vehicle must be abandoned somewhere within 24 IRL hours of it being taken. The owner must be OOCly notified of where they can find it via discord and can RP following tracks and clues to locate it IC.

Loot in the vehicle cannot be stolen, however it may be removed from the vehicle and placed on the ground if needed to make room for an additional passenger. The owner needs to be informed immediately OOCly of the location of the items. If you remove items from a vehicle, you are responsible for their safe keeping.

Theft of a vehicle should take place when the owner is online and able to witness the theft. In some circumstances, a ticket for an offline theft may be approved, but a compelling RP reason must be present.

Again, stealing a vehicle must be for roleplay reasons only. Fleeing a crime scene, rushing a person to the hospital, generating/continuing conflict, etc.

Raiding

Raiding is when you make the decision to infiltrate any player-owned structure. This counts for private rooms within safehouses and non-safehoused zones that are walled off or claimed by a note. If the gates or doors are open, you are allowed to enter, but if you want to do anything other than look around, you need to open a raid ticket.

Offline raiding is only allowed for: planting a radio or a walkie-talkie to spy; Leaving threats like a blackmail note, Looking around, spying, or stalking, Stealing an unimportant item to make a point (e.g., a keepsake or piece of clothing), Stealing food or medical supplies if your character really needs them

If you want to raid someone and steal other items (e.g., weapons, ammo, tools, crafting material, etc.), this can only be done while the owner, or at least one of them, is online. This is to create the potential for interesting RP.

To initiate an online or offline raid, make a ticket and state who and why you want to raid, what you are planning to do or steal, and the map location of the place you want to raid. Regardless of if it is an online or offline raid, it will be overseen by a staff member. If you're approved, you'll be added to the safehouse so you can raid it, and you'll be removed from the safehouse right after. With an online raid, we'll discuss with you and the raid target a time for it.

Doors and gates are to be treated as locked. If you want to raid, you have to deal with this. You can RP smashing a lock and kicking in a door, so you don't have to actually destroy gates or doors. You can also break a window with a tool.

If you are a locksmith or burglar, you can pick the lock on gates, doors, and windows. The staff will roll 20 dice for the door. Your score is your metalworking level plus your sneak level. If your sum is greater than the D20 door, you succeed. If it's smaller, you will fail. Lockpicking gives a less punishing clue than breaking something. It's also quiet, which you need with an online raid.

When raiding, you are allowed to fill up one bag, nothing more. If you raid with multiple people, you are still only allowed to take one full bag as a group. Your group can take a maximum of 1,000 coins during a raid.

When you are raiding, you leave behind clues. This means that the ones that got raided can use these clues to investigate. There will be clues based on the weather and the RP you do during the raid. If there is snow, there will be tyre tracks or footprints following you, leading to your home, unless you use commonly used roads with lots of tracks. If it's rainy, you will leave some muddy footprints and tyre tracks. You can also leave clues like hair, the smell of your perfume, a cigarette smell, etc. If you crash your car into something, you could leave behind some paint from the car. Clues are left by moderators.

When a safehouse is unclaimed and not in a walled-off community, you don't need a ticket to loot it. You can take what you want, as long as you are not hoarding. You also don't have to leave clues behind, but you can do this for RP sake. Safehouses are automatically released when the owner is offline for nine days in a row, or does not visit their safehouse and interact with it for at least twenty-one days in a row.

Raiding: Safehouses and Vehicles

Raiding is when you make the decision to infiltrate any player-owned structure or vehicle. This counts for private rooms within safehouses, non-safehoused zones that are walled off or claimed with a note, and any player claimed vehicles.

Safehouses Offline raiding is only allowed for:

  • Planting a radio or a walkie to spy;
  • Leaving threats such as a blackmail note;
  • Looking around, spying, or stalking;
  • Stealing an unimportant item to make a point (such as a keepsake or piece of clothing);
  • Stealing food or medical supplies if your character is in serious need of them

If you want to raid someone and steal other items such as weapons, ammo, tools, crafting materials, or other items of value, this can only be done while the owner or an officer of the safehouse is online. As with Robbery, Raiding on wasteland is primarily a tool to generate RP.

To initiate a raid, make a ticket and follow the prompts to state who you want to raid and why, what you are planning to do or steal, and the map location of the place yo uwant to raid. If you're approved for an offline raid, staff will be present to facilitate any access necessary to allow the raid. For an online raid, more coordination will be required to schedule a time where both parties (raider and target) can be online.

Doors and gates are to be treated as locked. If you want to raid, you have to deal with this. You can RP smashing a lock, kicking a door, or other means of gaining access, as long as you have the appropriate tools for doing so. Mechanically destroying gates and doors is not permitted or necessary.

If you are a metalworker or burglar, you can pick the lock on gates, doors, or windows. Staff will roll a d20 for the door, and your score is given by your metalworking level plus your sneak level. If the sum is greater than the D20 roll, you succeed - if smaller, you will fail. Lockpicking gives a less informative clue than breaking something. It's also quiet, which is helpful in an online raid.

When raiding, one "raid bag" is permitted to contain your loot. Items that do not fit in the bag are permitted to be taken. We will check what is taken using inventory/transfer logs. Even if raiding with multiple people, you are still only allowed one full bag. Your raid may take either this bag, or 1,000 coins during a raid - not both.

When conducting any raid, you leave behind clues. This is meant to facilitate RP, and to give the target who was raided a chance to investigate the raid. There will be clues based on the weather and the RP you do during the raid. If there is snow, rain, or you travel offroad, there will be tire tracks or footprints to follow. You can also leave clues like hair, the smell of perfume, cigarette smoke, etc - these are left at the discretion of the staff member supervising the raid.

When a safehouse is unclaimed and not in a walled-off community, you should submit a ticket and request that a check be done by a moderator. This ensures that it is not deemed as theft. The moderator that handles your ticket will give you permission to proceed or not based on their investigation.

Vehicles The raiding rules for vehicles are much the same as those for safehouses, with some exceptions, which will be listed below.

Offline raiding is only allowed when the vehicle is located away from a claimed safehouse or controlled area - such as a walled compound, a fast travel location, or a parking lot located within a settlement or faction base. This includes the hub parking lot.

For vehicles that satisfy this condition, offline raiding will permit you to:

  • Gain access to the vehicle via lockpicking or forcing your way in, using the same rules as those governing safehouse raids;
  • Leaving threats such as a blackmail note, either inside of the vehicle or outside;
  • Vandalism that does not impinge the operation of the vehicle. Graffitiing the sides, scratching the windows -- not slashing the tires or leaving it up on blocks.
  • Checking what is inside of the vehicle and trunk;
  • Stealing an unimportant item to make a point (such as a keepsake or piece of clothing);
  • Stealing food or medical supplies if your character is in serious need of them;
  • Siphoning one can of gas

Online raiding can be requested and approved as stated in the safehouse section - moderators will coordinate a time that both parties can be online, and the raid will proceed under the same rules as outlined in the safehouse section. No more than 1 'raid bag' or 1,000 currency may be stolen from a vehicle.

Alternatively, the vehicle may be damaged in roleplay; tires may be 'slashed' without mechanical damage being applied. RP damage only -- cutting off the catalytic converter, scratching the windshield, and so on. This damage can be represented by removing the part (such as the muffler to represent the catalytic converter), and this part must be placed inside of the vehicle before the raid is concluded.


Q: Do I need to put in a raid ticket to lure a horde of zombies towards players/bases/settlements?

A: If:

  • the players are online and you plan to clearly alert them to the situation (/meshout, not just luring and silently fleeing with nothing substantial for the other players to bounce off of)
  • the amount of zombies you are luring is fewer than thirty
  • you expect RP to come out of this (not just griefing/doing this all the time for the lulz)
  • you are luring the zombies into an area that is accessible to you (not walking straight through the gate of a private base)

Then you don't need a raid ticket. If any one of those things is not true (more zombies, want to be stealthy, etc.), put a ticket in. Using noisemakers to lure zombies to a player base requires tickets as well.


Destroying player-owned items, vehicles, or structures

Destroying items, vehicles, or structures (buildings, etc.) is only allowed with a valid reason, proof of conflict, and RP leading up to this event. When you want to do one of these actions, you have to open a ticket, explain the reason, and provide proof of conflict and RP with screenshots or recordings. Only when a moderator or admin approves it are you allowed to do this.

When you do this, you leave behind clues. This means that the ones who got attacked can use these clues to investigate. There will be clues based on the weather and the RP you do during the attack. If there is snow, there will be tyre tracks or footprints following you, leading to your home, unless you use commonly used roads with lots of tracks. If it's rainy, you will leave some muddy footprints and tyre tracks. You can also leave clues like hair, the smell of your perfume, a cigarette smell, etc. If you crash your car into something, you could leave behind some paint from the car. Clues are left by moderators.

Imprisonment Rules


Imprisoning a character traps another person into RP with you and potentially stops them from playing their character at all. Because of this, we have specific rules for it.

Temporary Imprisonment

All imprisonment that does not result in the CK of the character

  • No player can be imprisoned for more than 90 IRL minutes total.
  • No player can be imprisoned with no active RP for more than 30 IRL minutes.
  • The only security measures a prison can contain are locked doors and gates. We do not allow cameras, alarms, or any other security measures.
  • The only guards are those who are actively online and guarding the prisoner.

CK Approved imprisonment

This is essentially a character-ending event. CK Approved imprisonment covers trials, executions, and/or life sentences.

  • CK Approved Imprisonment must be applied for before the imprisonment via a ticket.
  • Once a character is caught, a ticket will be opened with staff to go over the rules of imprisonment.
  • Escape attempts must be coordinated in tickets with staff.

All imprisonment rules can be adjusted if all parties agree before imprisonment occurs.

WastelandRP © 2021-2026
Players Online 26 | Staff Online 5 | Game Time 6PM, January 18, 1994
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