Safehouses, Basements, and Vehicles


🏠 Safehouses

Safehouses are areas that only the safehouse owner and approved guests can access. Safehouses gates and doors are considered "RP-locked", meaning that even if you can mechanically step through the door, you shouldn’t without permission from the owner. To access a safehouse nefariously, put in a Raid Ticket.

Safehouses are obtained by right-clicking on a residential building and clicking ‘Claim Safehouse.’ Non-residential buildings such as warehouses and shops cannot be claimed in this way, to avoid hindering the supply of loot in the world.

  • If you want a custom safehouse area, such as only one apartment in an apartment complex, a walled-in extension, or a player-built base, put in a safehouse ticket. Safehouses and bases should be proportionate to your group size, and staff may turn down your request if you’re trying to obtain a comically large area for one person. Custom safehouses can only be rectangular in shape, so figure that in to the area you want.
    • If you want a yard space around the build, you must build a fence, wall, or other marking barrier around it so that other players know the area is safehoused and don't unsuspectingly put their items down where they can't pick them up again. Don't wall off unnecessarily large spaces-- consider how much space you actually need. This includes not making absolutely massive farms for no reason!

Base designs should be kept realistic to the area they are in, the abilities of those in an apocalyptic world, and the physics of Earth. There should be no impossible structures, or elaborate mansions built in the middle of the woods. Safehouses cannot block off roads, and safehouse walls should be built a tile or two back from the road to give drivers ample space.

Safehouses expire after 21 days of inactivity. Logging on will not be enough, you must interact with the safehouse itself to keep it up.

If you discover a safehouse that is no longer claimed (a safehouse is unclaimed if you can access containers and right-click on the floor inside), and there are no notes on the ground indicating that it currently belongs to someone, you may loot it. You may not loot the unclaimed yard of a currently claimed safehouse without a raid ticket.


⏬ Basements and Attics ⏫

What are basements and attics?

Basements and attics are special zones created to reduce the lag caused by high item counts. Anyone who owns a workplace or dwelling is eligible to request a basement, and it is required for everyone that lives in a player settlement or hub area. There is no material or skill requirements for requesting a basement or attic, just open a ticket!

Unlike earlier seasons, starting in Season 7, we are allowing more uses for off-map locations. You may live in and create RP spaces in basements or attics. Several features have been introduced to facilitate this, such as the fact that you're notified when there is a yell or a shout near your basement/attic entrance, and if you shout back the other side will also recieve a notification.

Basements and attics are made by creating a teleport zone in a free space of two adjacent tiles. Basements go down from the ground floor of a building, and attics go up from the top floor of a building. In every other respect they are essentially the same thing - an off-map area used for item storage or roleplay purposes.

All on-map structures are eligible for a basement or attic, depending on which floor you want to place it on. However, if you have an WL Apartment, which you can read about at a later date here, that space is not eligible to receive either a basement or an attic, as it is already an off-map area, and we want to avoid nesting areas in that manner.

BasementStairs

There are no "stair" tiles that face north or west, so if you want it to look cute, your character needs to be able to walk east or south into said space. As attics are primarily accessed via ladder, there are fewer restrictions to where they can be placed.

Basement

A basement design.

To get a basement or an attic, open a Basement Request ticket.

Types

For the first time, we have several types of basement that are available based on location.

  • Basements will be reserved for well built homes or businesses. They are for “brick and mortar” locations.

Examples: Family homes, traditional businesses, smaller industrial buildings

  • Cellars are common for locations which are on farms, trailers, or other old and less structurally sound locations. They are smaller, typically unfinished locations.

Examples: Older farm houses, trailers, shacks

  • Tornado shelters will be very small, but stocked for living, spaces for short-term living to ride out some sort of weather anomaly. They are cramped, but good in an emergency.

Examples: Campgrounds, parks, retreats

This is not an exhaustive list, and as the season progresses (and more types are created) this list will be updated.

Rules and Restrictions

  1. Only one off-map structure is permitted per safezone/location, either a basement or an attic. You may not have both.
  2. Basements and attics cannot be moved between safehouses. If you move, the basement or attic stays there.
  3. Staff have full discretion on granting your request. You will be denied an attic on your trailer home, or a basement on your shack or upper-floor apartment.

Basements

As stated above, basements are created on the ground floor of your building, and there must be a location available for the basement to be installed. Basements can be decorated and used as an RP space, and there are several types that can be requested based on the location. Generally, we require the primary access point to be internal, but exceptions can be made on a case-by-case basis, such as for a storm shelter.

Attics

Attics are created on the top floor of your building, and there must be a location available for the attic to be installed. Attics are primarily intended as an alternative to the basement for those that live in shared living spaces (such as an on-map apartment complex) where you do not have ground floor access, though they are still permitted to be used as a living space.


🚗 Vehicles

The vehicle claim system allows you to claim up to four vehicles (including trailers). Car claims expire after 21 days of inactivity. Car permissions can be modified by right-clicking anywhere and selecting the vehicle you want to modify from the 'Vehicle Claims' option.

Be careful not to leave these permissions on. Attempting to remove items or siphon gasoline from a claimed car with permissions off will tell a player they have no access, but leaving permissions on might mean a player siphons gasoline or takes items without realizing it's a claimed vehicle.

  • Taking items or siphoning gas from a claimed vehicle is not allowed, even if you were not aware that it was claimed. To check if a car is claimed, right click on the car. If it belongs to a player, it will say 'Claimed by [Name]' at the top. Always check, especially if the vehicle is in suspiciously good condition, or near an obvious player base. Unclaimed cars that are not parked in someone's currently claimed base can be looted or taken, if there's not a note on the ground outside the car denoting temporary ownership.

  • Many cars in one area can cause excess lag. If you are found to be hoarding cars (I.E. far more than your claimed amount), mods may remove some.

  • All vehicles may be salvaged. This includes everything from taking needed parts to get your vehicle running, to completely breaking the vehicle down to metal. This does not mean it's okay to strip every vehicle in a parking lot. Anyone caught mass stripping and leaving husks behind will be issued a strike.

  • You may not claim vehicles you find out in the world for later. If you claim a vehicle, you must be able to take it immediately. You can not claim a vehicle with the intention to come back later, or to come back and get parts off it. This means, if you want to claim a vehicle that is not operational, you must bring enough parts with you to get it running or be able to tow it before you claim it. Players caught 'reserving vehicles for later' will be ticketed.

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Players Online 92 | Staff Online 5 | Game Time 6PM, November 8, 1993
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