Workplaces, Factions, and Settlements

Quick jump links:

➡️ How to get a workplace

➡️ How to get a faction

➡️ How to get a settlement


👷 Workplaces

Workplaces are business locations that your character can own or work at. They create materials and currency for trade. They are primarily meant to foster RP and engagement between players, as well as to give anyone interested an opportunity to interact with the economy.

How do they work?

  • Every character has a set amount of Work Points. When the workplace is open and active, the Work Points will tick down over time.

  • The rewards you gain by spending your work points vary depending on the workplace, and are attainable regardless of whether you are the owner or an employee. Some require you to spend them on creating goods in order to turn a profit, while others award currency directly. This varies based on the workplace, so you can ask about this in the ticket when you set the workplace up!

  • Workplace rewards are also impacted by settlement taxes and bonuses when located in a settlement. If you are not part of a settlement, the base pay is 10 currency per workplace tick.

  • As the owner, you are encouraged to hire as many people as makes sense for your business - or as few as you’d like.

  • When the workplace is open, all patrons and workers can freely move and take items located within the boundaries. If you are concerned about patrons walking away with items, you may apply an Anti-Theft Strip. These can be crafted in increments of 10, with one scrap metal and one ripped sheet. Any item that an anti-theft strip is applied to cannot be removed until you remove the strip. Only partners may remove anti-theft strips.

  • When the workplace is closed, non-employees are unable to access items in containers or on the floor, similar to safehouses that they aren’t a part of.

  • Not all characters can earn money in player-owned workplaces. Characters working for an NPC faction have the functionality disabled, due to having a full time job working for the NPCs. While NPC faction members can interact with other workplace features (generating items or pallets), it should not be the primary focus of your character, and make sense IC. A KAF pharmacist making and selling drugs ‘on the side’ from time to time is fine, an investigator farming carrots the majority of their ingame time is not.

  • You can also find more information about workplaces and actions on the wiki page for them located here: Wasteland Workplace


Wasteland Workplace Types
Name Skill(s) Trained Benefits Skill(s) Required
Clinic Medical, Lightfooted,
Short Blade
+Healing Medical 5
Pharmacy Medical,Nimble N/A Medical 8
Library Lightfooted -Boredom Bookworm Trait
Chinese Restraunt Cooking, Nimble, Short Blade +Happiness, -Stress N/A
French Restraunt Cooking, Nimble, Short Blade +Happiness, -Stress N/A
Tailor Tailoring, Maintenance N/A Tailoring 5
General Store Electrical, Maintenance,
Metalworking, Carpentry
N/A N/A
Mechanic Shop Mechanics, Maintenance N/A Mechanics 5
Farm Farming, Spear N/A Farming 5
Munitions Factory Metalworking, Reloading,
Gunsmithing
N/A Gunsmithing 5
Drug Lab Cooking N/A Chemist Trait
Soup Kitchen Cooking, Fitness +Happiness
Cooking 3
Gym Strength, Fitness +Fitness, +Strength,
-Boredom
Fitness 8
Fishing Pier Fishing, Spear N/A Fishing 5
Cafe Cooking, Nimble +Happiness, -Boredom Cooking 2
Office Electrical, Maintenance N/A N/A
Logging Camp Axe, Carpentry,
Strength, Foraging
N/A Axe 1
Music Store Piano N/A N/A
Brewery Brewing, Wine Making N/A Brewing 3
Bar Nimble +Happiness, -Boredom N/A
Hunting Grounds Trapping, Lightfooted,
Sneaking, Foraging
N/A Trapping 5
Shooting Range Aiming, Reloading, Sneaking
-Boredom Aiming 6
Sword Dojo Long Blade, Fitness, Strength
-Boredom Long Blade 5
Scrapyard Metalworking, Mechanics
N/A Metalworking 5
Butcher Trapping, Cooking,
Fishing
N/A Cooking 3
Greengrocer Farming N/A Farming 4
Fish 'n Chips Fishing, Cooking -Stress Cooking 3
Radio Station Electrical -Stress, -Boredom N/A
Tattoo Parlour Nimble -Boredom Nimble 2
Sawmill Carpentry -Boredom Carpentry 5
Gun Crafter Metalwelding,
Gunsmithing
N/A Gunsmithing 5
Quarry Strength,
Fitness
N/A N/A

Placement, and Other Restrictions

There are additional restrictions on workplace placement this season. We expect workplaces to make sense for their setting - a hunting lodge in the center of a settlement doesn’t make much sense. If you’re concerned about if your selected placement for your workplace is acceptable, open a ticket!

With that in mind, here are some specific workplaces that must be located outside of settlements, faction bases, or other high-population areas:

  1. Lumberyards
  2. Hunting Lodges
  3. Quarries

Farms are always a case by case basis for approval. As of season 7, any indoor farms (such as those within greenhouses or basements) will require grow lamps for any farm tiles that are roofed. This is a mechanical requirement, as crops will not grow under roofs without grow lamps.

Here are some specific rules for farm workplaces.

  • Must be located on…
    • The ground level - either as an outside space or inside of a constructed greenhouse.
    • The roof of a building. In most cases, a rooftop farm will be required to be open space - no massive greenhouses on roofs.
    • In a basement. Small farms are permitted in basements, though you will of course be limited by the size of said basement.
  • For constructed greenhouses, the majority of the wall tiles must be made of glass - either windows or glass walls.

Quarries require the location to look like a place you could reasonably mine for ore and other materials. This design can be prepared by gathering rocks around the area, or by requesting a mine prefab from builders.

How to Get a Workplace

  1. Decide what kind of business your character wants to run. Refer to the chart above for the options. Businesses should make sense for your character and ultimately generate resources for RP or RP itself, not just as a way for you to solo-grind.

  2. Create the area that the business will be in. You can take over an existing structure, or build your own. Decorate it, keeping in mind that it must look like the desired workplace before the workplace will be approved. For example, lots of bookshelves, desks, and comfy chairs for a library, or tables, seating, counters, and shelves for a bar.

    • For solo resource-generating workplaces like logging camps and farms, a small structure is required, such as a storage shed and area for workers to rest in. The area of the workplace requested must also be defined using in-game buildings, such as fences.
    • You may optionally submit a build ticket to request that a builder put the finishing touches on your space. This is never required for the approval of your workplace, and you should ensure that the builder is aware of any specific requirements!
  3. Open a Workplace ticket and ask for the space to be turned into an official workplace. You will claim the workplace, and then as the owner you’ll be able to hire and fire employees. You may also promote someone to a business partner, which will allow them to do the same.

You may also ask the staff member handling your ticket to include a portion of a back room or different floor that is safehoused, so that customers cannot access it even while the business is open.

WorkplaceGuide

👮 Factions

Factions are ways to help manage groups of players who are rallying around a specific cause, job, settlement, or shared interest. You might create a Faction if you have an extensive business and you want a place to help manage all your workers, a specific organization banding together to fight against the infected, or a hardened gang of criminals looking to cause trouble.

  • Factions will get their own private faction chat on the Discord, which all faction members can access and talk in OOC. Factions will also get their own private IC message board, which allows the characters in the faction to leave IC notes to each other.

  • Each faction has one or two designated Faction Leaders. Faction Leaders have the final say in faction decisions, can access the OOC faction leader chat, and have control over what goes into Faction Journals.

  • Faction Journals are similar to character diaries, where you can post IC or OOC information about the faction for non-members to see. This could be anything from a mission statement to a picture of the faction members goofing off. They are a good way to track your faction's development over time.

Faction Requirements

To make a faction, you need:

  • At least 4 people (including you)
  • At least one designated leader (or two, if you think you can share)
  • An image or logo that represents the faction

The faction logo can either be a generic Discord emoji that will be repurposed as an image that represents your group, or you can create a custom image to do the same.


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