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Workplaces are businesses your character can own or work at, that create materials and currency for trade. They are primarily meant to foster RP and engagement between players.
How do they work?
Every character has a set amount of Work Points. When the workplace is open and active, those Work Points tick down over time, with each workplace tick earning your character currency.
Work Points can also be spent on resources on the workplace menu, which creates items and materials for the business (ingredients for restaurants, axes for logging camps, etc.). Work points recharge slowly over the course of 72 IRL hours.
Currency is earned regardless of whether you are the business owner or an employee, and you should feel free to hire as many people as makes sense for your business. The amount of currency earned is based on the settlement taxes and benefits of the area you are in. If you are not part of a settlement, the base pay is 1 coin per workplace tick.
When the workplace is open, all patrons and workers can freely take and move items within the boundaries. If you are concerned about patrons walking away with items, most items can have an Anti-Theft Strip applied. Anti-Theft Strips can be made with one Scrap Metal and one Ripped Sheet, and any item you apply it to within the bounds of the business cannot be removed until you remove the strip.
When workplaces are closed, non-employees become unable to access items in containers/on the floor, similar to safehouses they are not a part of.
Some staff-created workplaces will be "owned" by NPCs. In those instances, any player can accept a job there, but they must meet the minimum skill level to do so (for example, First Aid level 6 to work at an NPC-run clinic).
Wasteland Workplace Types | ||||
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Player Owned | NPC Owned | Settlement Boost |
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Name | Skill(s) Trained | Benefits | Skill(s) Required | |
Clinic | First Aid, Lightfoot, Smallblade |
+Healing | First Aid 6 | N/A |
Library | Lightfoot | -Boredom | Well Read Perk | N/A |
Chinese Restraunt | Cooking, Nimble, Smallblade | +Happiness, -Stress | Cooking 6 | N/A |
French Restraunt | Cooking, Nimble, Smallblade | +Happiness, -Stress | Cooking 6 | N/A |
Tailor | Tailoring, Maintenance | N/A | Tailoring 6 | N/A |
General Store | Electrical, Maintenance, Metalworking, Carpentry |
N/A | N/A | N/A |
Mechanic Shop | Mechanics, Maintenance | N/A | N/A | Mechanic Shop |
Farm | Farming, Spear | N/A | Farming 6 | Farming Hamlet |
Munitions Factory | Metalworking, Reloading, Gunsmithing |
N/A | Gunsmithing 6 | Factory Town |
Drug Lab | First Aid, Cooking | N/A | First Aid 6 | Drifter's Den |
Soup Kitchen | Cooking, Fitness | + Happiness |
Cooking 4 | N/A |
Gym | Strength, Fitness | +Fitness, +Strength, -Boredom |
Fitness 8 | N/A |
Fishing Pier | Fishing, Spear | N/A | N/A | Fishing Village |
Cafe | Cooking, Nimble | +Happiness, -Boredom | Cooking 4 | N/A |
Office | Electrical, Maintenance | N/A | N/A | N/A |
Logging Camp | Axe, Carpentry, Strength, Foraging |
N/A | Axe 3 | Woodland Outpost |
Mine | Strength, Fitness | N/A | N/A | Mining Town |
Music Store | Piano | N/A | N/A | N/A |
Brewery | Brewing, Winemaking | N/A | Brewing 4 |
Drifter's Den |
Bar | Nimble | +Happiness, -Boredom | N/A | N/A |
Hunting Grounds | Trapping, Lightfoot, Sneak, Foraging |
N/A | Trapping 5 | Woodland Outpost |
Scrapyard | Melalworking, Mechanics |
N/A | Metalworking 6 | Motorworks |
Butch | Trapping, Cooking, Fishing |
N/A | Trapping 6 | N/A |
Greengrocer | Farming | N/A | Farming 4 | N/A |
Fish 'n Chips | Fishing, Cooking | -Stress | Cooking 4 | N/A |
Radion Station | Electrical | -Stress, -Boredom | Electrical 6 | N/A |
Tattoo Parlour | Nimble | -Boredom | Nimble 4 | N/A |
Sawmill | Carpentry | -Boredom | Carpentry 4 | N/A |
Gun Crafter | Metalwelding, Gunsmithing |
N/A | Gunsmithing 6 | Factory Town |
How to Get a Workplace
Decide what kind of business your character wants to run. Refer to the chart above for the options. Businesses should make sense for your character and ultimately generate resources for RP or RP itself, not just as a way for you to solo-grind.
Create the area that the business will be in. You can take over an existing structure, or build your own. Decorate it with tiles in a fashion that looks realistic to what your business will be—so for example, lots of bookshelves, desks, and comfy chairs for a library, or tables, seating, counters, and shelves for a bar.
Open a Workplace ticket and ask for the space to be turned into an official workplace. You will be able to claim ownership of it, and hire/fire employees. Promoting someone to business partner will allow them to do the same.
You can also ask the mod to include a portion of a back room that is safehoused, so that customers cannot access it even when the business is open.
Factions are ways to help manage groups of players who are rallying around a specific cause, job, settlement, or shared interest. You might create a Faction if you have an extensive business and you want a place to help manage all your workers, a specific organization banding together to fight against the infected, or a hardened gang of criminals looking to cause trouble.
Factions will get their own private faction chat on the Discord, which all faction members can access and talk in OOC. Factions will also get their own private IC message board, which allows the characters in the faction to leave IC notes to each other.
Each faction has one or two designated Faction Leaders. Faction Leaders have the final say in faction decisions, can access the OOC faction leader chat, and have control over what goes into Faction Journals.
Faction Journals are similar to character diaries, where you can post IC or OOC information about the faction for non-members to see. This could be anything from a mission statement to a picture of the faction members goofing off. They are a good way to track your faction's development over time.
Faction Requirements
To make a faction, you need:
The faction logo can either be a generic Discord emoji that will be repurposed as an image that represents your group, or you can create a custom image to do the same.
Settlements are a system designed to let players build, manage, take care of, and work in their own towns. Settlements have governments, city employees like guards and politicians who are paid through taxes, and special benefits to workplaces within the settlement limits.
You can only be a member of one player-run settlement and one official hub (like this season's Sapphire Hills) at a time. You can still live and work in a settlement without joining (with permission from the settlement leaders, of course), but you will pay much higher tax when working at a settlement workplace (20% on top of the regular tax).
How do they work?
Settlements vary depending on the Government Type and Settlement Specialty you select. Each of these options has certain requirements and offers certain bonuses.
The Settlement Specialty offers bonuses to certain workplace types in exchange for theming your town around it to some degree. Choosing a specialty is required, most types are easy to obtain. The specialty options are:
Each of these settlement types offers a 10% bonus in income to the following workplace types:
Additionally, once you have a settlement, you can select a Government Type:
Lastly, you can set the Tax Rate in your town. Taxes will be necessary to pay city employees like guards and politicians. There are two different methods to tax citizens through:
With each workplace paying a base rate of 1 coin, bonuses and taxes on the workplace will sometimes look like you gaining or losing a coin. For example, a 20% income bonus from a settlement means that you have a 20% chance to gain one extra coin. A 25% tax means you have a 25% chance to lose a coin to tax. Thus, sometimes you may earn 0 coins in a tick (the tax triggered but the bonus did not), 1 coin (both or neither triggered), or 2 coins (the bonus triggered by the tax did not). On average, you will come away with the base income plus the total bonus, minus the total tax.
How to Get a Settlement
In order to be eligible for a settlement, you must have:
Step by Step:
Once you have your settlement in place, you can adjust the income tax (15% minimum and 40% maximum) and sales tax (4% minimum and 30% maximum), create rules for your town, and look into promoting and managing government and law enforcement, and shelling out for infrastructure.
Infrastructure is an optional bonus you may purchase for your settlement at a recurring cost from the settlement's coffers. You can choose to shell out for these bonuses, but you will have to make sure that your settlement's income is higher than its expenses. Expenses are charged "monthly"-- 1 in-game month, or 5 IRL days.
The four current infrastructure options are:
In all three instances you will have to open a ticket so that a mod can come set up the infrastructure for you. If your settlement goes broke and is unable to pay its expenses, the infrastructure will be removed!